Step into a world where code comes to life and reality bends! Follow Alex, a brilliant programmer, as he battles a corrupt corporation within a digital realm. With the help of unlikely allies, he must unravel the secrets of the Neurocommunity and fight for freedom in this thrilling adventure that explores the power of creativity and the importance of standing up for what you believe in.
1. Dismissal from DarkCorp The protagonist, Andrey, a talented programmer, has decided to quit his job at DarkCorp, a corporation that controls knowledge and suppresses creativity. He packs his things and leaves, plans to work on his own projects, and prepares to speak at a neurosummit. 2. DarkCorp Virus At home, while preparing for the summit, the DarkCorp virus suddenly appears on the screen. The interface and lines of code begin to "come to life." A holographic message appears on the screen, and the corporation's cold voice says in large font: "Something very threatening." 3. Drag and Meeting with Mira Andrey tries to close the window, but a digital stream draws him in: the monitor stretches into space, and reality crumbles. He transforms into a digital character and finds himself in a simulation game ruled by DarkCorp. Running through this city in an attempt to find Upon reaching the exit, he meets Mira, a former DarkCorp employee who was previously trapped here. 4. The Antagonist Appears The virtual world tracks their movements—a talking hologram of DarkCorp emerges from the depths of the digital panorama: cold, powerful, multi-layered. The hologram proclaims that the simulation is its domain; there is no easy way out. It demonstrates its powers of control: walls change structure, streets distort, traps are created. The hero and Mira realize they are stuck in a world where the corporation rules. 5. Revealing the Secret of the Neurocommunity Mira reveals that there is a secret neurocommunity that opposes DarkCorp within the simulation; they possess secret knowledge and an ancient artifact. Now their goal is to find the neurocommunity, the artifact, and escape the simulation. 6. The Beginning of the Journey and Confrontation with the Antagonist Together, they face trials. As they progress, The antagonist, a DarkCorp hologram, actively counters: summoning illusory copies, changing the landscape, and activating security algorithms. A dramatic confrontation ensues: the hologram spawns guards/bosses; the hero, empowered by the collected icons. 7. Confrontation and Artifact At the end of the journey, they find a monumental artifact—an empty structure with slots for the collected icons. After inserting all the elements, they activate the artifact; it begins to glow, and the Neurocommunity logo appears. 8. Return to the Real World The activated video logo opens a portal. The hero and Mira pass through it and find themselves in reality. The hero returns to the computer. A message appears on the screen: "You are now part of the Neurocommunity." 9. Epilogue At the summit, the hero confidently enters the presentation hall. Among the speakers, he recognizes Mira, wearing a T-shirt with the Neurocommunity logo. They present together at the conference on the screen. behind them is the logo of the neurocommunity.